Client Server Architecture
Client/Server Architecture
The Client/Server model is a distributed network architecture where clients and servers perform distinct roles in providing services and resources. It's a foundation for most networked applications.
Key Components:
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Client:
- Requests services or resources from the server.
- Typically, it is a device (computer, smartphone, etc.) with an application that requests data (e.g., web browser, email client).
- Clients don’t provide services but act as users of services.
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Server:
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Provides resources or services requested by the client.
- Servers are more powerful machines designed to handle multiple client requests (e.g., web servers, file servers, database servers).
- Servers don’t initiate requests; they wait for client requests.
How It Works:
- The client sends a request (usually through a network protocol like HTTP for web servers).
- The server receives the request, processes it, and sends back the requested data or response.
- The client then uses the data it receives from the server.
Characteristics:
- Centralized Resources: Servers typically maintain the resources (e.g., databases, files), which clients access.
- Scalability: Multiple clients can connect to one or more servers. Servers can be scaled up or replicated to handle more clients.
- Security & Control: Servers control access to resources, enforcing permissions and managing security.
Examples:
- Web Browsing: The browser (client) sends an HTTP request to a web server, which processes and returns the webpage.
- Email Systems: The email client requests messages from an email server (e.g., IMAP/SMTP).
- Database Access: A database client queries the database server for records.
Advantages:
- Centralized management: Easier to manage and secure data, backups, and updates.
- Resource efficiency: Servers can be optimized to handle specific tasks (e.g., serving web pages, handling database queries).
- Scalability: Additional servers can be added to distribute the load if necessary.
Disadvantages:
- Single point of failure: If the server goes down, all clients are affected.
- Server overload: If too many clients request services at the same time, the server may become overwhelmed, leading to performance issues.
In summary, Client/Server architecture provides a structured way for clients to request and servers to provide services over a network, typically in a scalable, manageable, and secure manner.